whizcros.blogg.se

Ue4 debug text cleaner
Ue4 debug text cleaner





ue4 debug text cleaner

TEXT("Whether to allow any static lighting to use normal maps for lighting computations."),įrom `Scalability.ini` (lower priority than game settings so it’s easier to override Game Settings Static TAutoConsoleVariable CVarNormalMaps( See ()īasically `ECVF_SetB圜onstructor = ECVF_Default`. (#Console) - Editor UI or console in game or editor (#Code) - Least useful, likely a hack, maybe better to find the correct SetBy.ĩ. VSync (very high priority to enforce the setting for the application)Ĩ. (#Console-Variables-Config) - `Consolevariables.ini` (for multiple projects) set in `Engine/Config`ħ. specific iOS device, higher priority than per project to do device specific settings).Ħ. (#Device-Profiles) - Per device setting in `DeviceProfiles.ini` (e.g. (#Project-Settings) - Project settings (editor UI or from file, higher priority than game setting to allow to enforce some setting for this project)ĥ. (#Game-Settings) - This is usually set from your Game Settings In Game UI or from a fileĤ. (#Scalability-Config) - From `Scalability.ini` (lower priority than game settings so it's easier to override partially)ģ. Priority for console commands from lower to higher goes like this:ġ. /Unreal Engine/Engine/Config/User*.ini Game/Config/NoRedist/PlatformName/PlatformName*.ini Game/Config/NotForLicensees/PlatformName/PlatformName*.ini Game/Config/PlatformName/PlatformName*.ini Engine/Config/NoRedist/PlatformName/PlatformName*.ini Engine/Config/NotForLicensees/PlatformName/PlatformName*.iniĮngineDir_PlatformParent_NotForLicensees, Engine/Config/PlatformName/PlatformName*.ini Engine/Config/NoRedist/*.ini -Not supported at this time. Engine/Config/Platform/BasePlatform* ini Possible entries in a config hierarchy

ue4 debug text cleaner

The configuration file in the Saved directory only stores the project-specificĪnd platform-specific differences in the stack of configuration files. The below file hierarchy example is for the Engine category of configuration files.ģ. All files in the Engineįolder will be applied to all projects, while project-specific settings should beįinally, all project-specific and platform-specific differences are saved out to `/Saved/Config//.ini`

ue4 debug text cleaner

In later files in the hierarchy overriding earlier values. The configuration file hierarchy is read in starting with `Base.ini`, with values # USTRUCT/UCLASS/UFUNCTION/UPARAM/UPROPERTY ~/Library/Application Support/Epic/UnrealEngine//Saved/Crashes Description: Unreal Engine tips and tricksĬ:\Users\%USERNAME%\AppData\Local\\Saved\







Ue4 debug text cleaner